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fix discord please

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Would you be willing to give the source code to someone who actually wants to continue your work?

would be great

Unfortunately it seems like they have a real hard on for that sweet sweet Steam bucks and just came up with an excuse to just give up when they couldn't get it. If they are not getting money from Steam then nobody is getting this game.

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Make the respawn a lot longer I couldn't get the elf knight and the combat needs some work because I can't swing my blade unless they swing at me which makes no sense when it comes to combat. 

You can attack using the Left Mouse Button when you are within combat range of an enemy. The Right Mouse Button is used to parry incoming attacks and block. I'm planning to rework the respawns with the coming level updates.

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Yeah, I swing willing nilly it feels weird to me what about magic spells?. 

I'm setting up the ability system right now. I'll probably put it into the game before the launch on steam.

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Steam I think I have account but reason why I don't bother with steam it updates a lot and take a lot of space even if you have a gaming pc. 

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Wouldn't porn give a virus though? 

I don't fully understand your question. Would you clarify it for me?

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If you get on pornhub don't the website would give you a vuris on your pc. 

Pornhub is a legitimate website that makes it's profit from ad revenue and sponsorship deals. It's a lot like YouTube in that way but for porn. You will probably see some ads but it's unlikely you will get a virus.

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I know what pornhub is, I thought you get a virus from it. 

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I enjoyed the names of the two sex positions elf breaker is a great one, more positions will obviously be needed but i'm sure your working on that, would pay for a finished product.

Thank you for your support. We're currently waiting on Steam approval but hopefully we'll be launching into early access soon. The game has been a lot of fun to work on and we're really excited to bring it to the next level of development and finally move out of the unfinished state we're currently in. Expect a lot of polish and content coming in the near future.

Demon lords dick needs a buff. It's disproportionate compared to how large his body is. It looks comical on his frame.

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I do agree. I switched  to a different penis model during development and didn't increase size enough on it. I'll fix that in one of the coming updates.

Edit: Here's an idea. What if you need level up your dick and with each level it grows bigger.

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I would like to add magically items that increases your sperm and size your dick, perhaps finding them or crafting them.

That's a good idea. Once crafting is added into the game I'll look into it.

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We should have minions to boot around, we should have built our evil lair, and we should place to conquer ravishing people who live there.  

I agree. The idea of minions would be really cool. Building your own lair is a fun idea. I'll have to look into it as it wouldn't be a small undertaking and there are a lot of basic things that still need done.

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Leveling up dick size doesn't sound like a bad idea sounds a bit funny.

When do you think that it will be released on Steam?

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In the review queue. Aiming to launch by the end of the month.

saw this would be launching on steam whats the chance of it working with steamdeck controls

I don't currently have a steam deck for development which would be required for creating and testing builds. That being said there's no reason the control scheme wouldn't work well for the steam deck. After the steam release I'll look into picking one up. I think the game would work quite well for handheld, particularly the top down mode.

oh cool I ask cause I’ve been trying to play the demo bits posted on here with my deck and the most I can do really is jump and move camera around I have to use touch screen to attack which causes camera to just go haywire and I can’t use the defile option on any of the elven maidens I fight 

Oh. Interesting. That's because the mouse clicks on mobile devices are emulated using the touch screen. Interesting. I'll add the controller triggers on there. Once I put in the normal controller options it should work fine on the steam deck. I'll add it into the next update. Thanks for letting me know.

NP and that was even after I tried redoing the control setup to use the gamepads and stuff 

Bonjour, 

J'attendez avec impatience une nouvelle version de votre travaille, je constate que vous avez améliorer la stabilité du jeux ainsi que l'esthétisme de la barre de vie et de l'équipement, il semblerais que l'on puisse aussi changer la configuration du rendu.

Vous faite du très bon travaille, j'ai encore quelque lag près des feu a l'extérieure du donjon, et un crash inopiné pendent l'acte de souillure.

La camera et bien mieux positionner, pas de lag dans le donjon, le jeux et plutôt stable.

J'aime votre travaille, et il me tarde d'avoir de  nouvelle animation, et la possibilité d'utiliser les diffèrent  outil que vous proposer.

Un fan,

Sincère salutations.


I'm glad you are enjoying it. I will take a look at the defilement crash. This month we will be preparing for our launch to steam so you will likely see a lot more content in the near future. Thanks for your support.

J'ai un peut de mal avec patreon, sachez que je surveillerais la sortie de votre jeux sur steam. 

Cela fait longtemps que j'espérais un jeux mature comme celui ci.

Merci pour votre imagination. ^

You are welcome. Thanks for your support. I'll be posting once the steam build has been approved and the store page is up. I'll save a steam key for you.

Je vous remercie de votre réponse.

You're welcome.

C'est encore moi, en me promenant a la découverte du tombeau j'ai pue constater de nombreuse sale forte intéressante, je comprend que le développement d'un jeux puisse mettre du temps, mais savez vous quand  pourrions nous utiliser les différentes machines ? Et aussi quand pourrions nous déguster le jolie plateau repas devant la cheminée.

Yes. I'm currently working on the skill trees this week in preparation of the push to steam. Once I've finished that for the build this week that I'll be launching today or tomorrow I'll go back to working on the various mini-games inside of the lair. The goal is to have the all completed before the steam launch which will be planned for around the end of the month. So you can expect much of this content to be available by the end of the month.

Bonjour, suite a la découverte de votre jeux, je m'intéresse de près a  votre travaille. Pourriez vous si vous en avez le temps, me partager la configuration pc nécessaire car j'ai des probleme d'instabilité ( rtx 2060; ryzen5 3600 6 coeur et 16 GO de Ram ).  

Merci de votre compréhension.

Au plaisir de vous lire.

I'm running on a gtx 1080 with a i7 hexa core and 32gb of ram. In this next patch I will have an options menu which will allow you to tweak the settings to improve performance. There are some stability issues associated with longer play sessions that I'm still addressing. I will continue to improve performance with each patch as smooth gameplay is a priority.

any possibilities on different defiler types (IE werewolves) open defilement (anytime, anywhere), allowing the option to defile the male knights, and options to do so with other wild creatures

The system is designed to be usable with any character I just haven't put character swapping into the game. I think that would be great and I will definitely look into it, but it's likely that this will be once I have ironed out more of the systems or brought on more people to help with development.

As for open defilement. I'm going to be adding in defilement points to the outside map so you don't have to return to the lair. I'm aiming to add defilement points across the map in general so you're never far from one. I build the animations around an object or prop because I find it more interesting for the character to interact with the environment during animations. That being said, I'm currently working on a system that adjusts the characters animations to compensate for the environment. IE: the character will adjust there position and animation based on the location and what they're standing next to. This would be the start of open defilement. Still very early. For now while the core systems are built it will just be defilement points spread throughout the map.

I think defiling the male would be very easy to add since you'll be sending them into the dungeon with this next update anyway for the enslavement system. You're not the only one who's asked me about that so it's likely it will be added as a feature at some point over the next couple months.

Clarification. Do you mean defiling characters in group scenes with other creatures like werewolves? If so then yes I've been experimenting with group animations mostly involving skeletons or other demons. This is however at least two months out because there's other things to do.

please contact me on discord or telegram. I would like to assist in development.
https://zealotdkd.carrd.co/

Thank you for your interest. We're not onboarding anyone right now because it takes a lot of time. Right now we're focusing on preparing the game for steam release. You can check back after the game has been launched on steam. We may have more time then.

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For now you can post it here. You can also post it in the dev logs.

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Bugs:

  1. Yes. Primary focus is finishing the systems so the environment is taking a back seat. I'll address these in about two weeks when I start filling out the environment again.
  2. Lol. Major issue with that. I'll be updating the grab/enslave system next week. That should solve the problem. A lot of animations are still place holder during early development.
  3. I'll probably reduce recoil and remove getting knocked down except from heavy attacks in either the next patch or the following.
  4. I removed it to replace it with a new system that allows you to change clothing and edit appearances. It's related to the enslavement system and so I just haven't integrated it into the core game yet. Next week I'll be introducing the enslavement system and probably putting that back in.
  5. Think of the animations as works in progress. I like animating, but it takes a lot of time and the engineering work is a priority while I get the core systems up and running. After next week I'll set aside a day to clean those up and add some additional ones. 
  6. The original prompt was place holder. I'll be updating this next week.
  7. I haven't added the climax animation in. Once I do she will stay on the altar until you pick her up. A lot of stuff was pulled temporarily because it integrates with the enslavement system.

Suggestions:

  1. I like the way you think.
  2. I think this would be cool. It would most likely be an upgrade achieved by devouring a certain character.
  3. I was just thinking about that. Fighting multiple characters is a little rough without some AOE.
  4. The idea with the limb targetting is that you pick vulnerable locations and swing at those. Eventually there will be armor and health counters on the targetting system. I would absolutely love to add armor getting removed that way as well as flesh being cleaved from bone.
  5. That's a good idea. I'm still working out the whole flow of the game. I'm gonna keep this in mind.
  6. With version 12 the melee combat is in a better place. I'll be moving on to ranged and magic next.

Thank you for all your feedback. It's much appreciated.

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Devouring = Yes. Downing enemies performing finishers and enslaving them will start to be put in next week with the version 13 update. I'm a big Space Marine fan so I was definitely leaning towards regening health via executions.

Limb Targeting = The reason the camera is in so close now is because it works great with the limb targeting system. I know you haven't had a chance to try out the combat due to motion sickness, but one I put in options next week you will hopefully be able to see how that works.

  1. Yes. Yes. A thousand times yes.
  2. I wish I could have that in right now. It will be there eventually, right now there's just a lot to do for one person.
  3. That's part of the enslaving system that will be introduced next patch. 
  4. I'm a big fan of ARPG games. What I would like to do is bring this to a point where you can build the defiler like you would with a game like Grim Dawn or Diablo, but in a third person style. This would include weapon skills and magic disciplines such as necromancy.
  5. The original concept of the game had that. I would like to add it in but there are a lot of performance concerns I still need to address so that's going to be a back burner for awhile. I like the idea.
  6. Yes. I really want to add in a knockback. Maybe a leap slam or a shield charge. Next patch if I have time.
  7. I was think some kind of blood fury or frenzy would be cool. I also had the idea that you could devour someone on the spot to gain temporary bonuses based on their virtues. So if you eat someone with a bunch of valour then you could gain speed and damage for a time. That would be easy to add.
  8. Interesting. You'll have to tell me more of this.
  9. I definitely want to add this. It's the same a sweat on the maiden during defilement. It's on to do list.
  10. That's a great idea. I'm going to look into this.

Thanks again. I really like your feedback.

Everything is too dark (literally) so it is hard to see what is going on on the screen. Need to make everything way better lit.

Yes, this is a concern and will be addressed in the patch tonight. Please check back for version 12 which will improve the lighting and combat system.

Your graphics and animation seem to be pretty good. However, I had several critical failure dialog boxes show up while playing and caused the game to crash. The last time it seemed to work fine.  Are you working on stabilizing the game? Are you going to add a map so you can find your way back to the altar? Interesting concept for the game..... 

Yes. The work this week has been focused on stabilizing the game. I'll be pushing a patch tonight which will improve overall performance and hopefully fix the crashing issues. I'll add in a teleport feature tonight so you can easily teleport back to the throne. For this early version of the game you also don't need a maiden in hand to activate the altar. You can simply walk up to it and press E. When the game is in a finalized form this won't be the case.

Thank you for your quick reply and information

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Incridble, is very nice!

interesting game!

I would love to see loli in it! Although I'm a shota fan!

This author deserves all the credit in the world! When I get my job back I'm going to help as much as I can on patreon!

Thank you. I appreciate your support. Once all of the game systems are a little more stable I'll definitely look into adding some variety to the game.

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I love the concept, can't wait to see where it goes.

Thank you so much. Me as well.

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This looks like it has a reverse Doom type feel.  We will be watching your career with great interest

I'm a big Doom fan. The original version of this game was first person, but it's hard to appreciate being a giant demon in first person. Maybe I'll add first person mode back in somewhere down the line. Thanks for the kind words.

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By the way, what is the story of this game...??

if the game has no story it'll lose it's purpose.

I've added a story section to the store page. I'll be sure to update it as I go. Once I have a place for lore inside of the actual game I'll be putting it there. My idea is to tell the story from the point of view of the good characters. Kind of think about it like you're playing the monster in a horror movie.Story:

 And so it was, the Great Defiler, the scourge Mythalon was defeated. His body was wrapped in silver chains and placed in a box sacred oak entombed deep inside the earth. Around the tomb were placed nine magic seals to keep evil forever bound to the darkness and shadows. And upon the grave was erected a Grand Cathedral to mark & remember the day that evil was finally vanquished. But the doom men, is that they forget. So ages came and went the once great halls fell to ruin and the seals that bound evil began to weaken. Now you have awakened with a hunger for all that lives in the light. The time has come to break the seals and unleash your wrath upon the world. Dominate, Defile, & Devour...

The Extracting zip files is plagued with lot of errors, sadly can't play the game. 

I recommend using and downloading through the itch.io app. It will also keep the game up to date for you so you don't have to keep downloading zip files.

https://itch.io/app

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Oh ok sweet, didn't know there was an app

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IMO -

1. If the Demon Lord is MC then I can understand that MC will dominate the girls and make a harem of slaves. And it would be so much interesting if he can make some of his best slaves into his *subordinate by inseminating with his magical seed.

# By *subordinate I mean making them like this:


# It would be best if MC, Demon Lord can Transform himself into Human Form. Like this:

I actually have been working on a system that does just that but it hasn't been implemented yet. That's a good idea with the succubus/demoness girl. I actually do have a skin for that that looks fairly close to that. I have some more basic stuff that still needs done but once I've addressed that I'll look into hooking up the enslavement and corruption system.

The game already contains the ability to play as different characters, it's just not implemented, so it wouldn't be hard to add in the ability to swap between them. This is a cool idea and the concept of swapping to someone more humanoid is nice. I'll give it some thought and see when I can get to it.

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Well, I hope this game will become an exemplary ideal for all the conventional adult games out there.