Update - V12


This week was spent improving the combat system. The primary goal was to make the combat fun and weighty. Most of the work was on the general feel of the combat and the sounds. The starting crypt area was replaced with a new forest environment due mostly to issues related to the lighting and combat inside of tight corridors. The crypt environment will most likely be added back in once the combat flows a bit smoother in tight corridors. There were a lot of changes to the game code so it's likely there will be bugs, please report them here in the comments.

Combat Gameplay Video

This coming week I'll be working on the other game systems that have yet to be integrated into the core game such as crafting, enslaving, devouring, equipment, and skills. There is a lot of work to do and the primary goal of this week is to bring as many of the core systems online as possible.

I would greatly appreciate any feedback on the combat. please post down below or on the main page.

Updates:

  • Reworked combat system:
  • Replaced crypts area with The Old Forest Road
  • Added in vocalizations to animations
  • Added in sound to combat animations
  • Various performance improvements

Files

dread-lord-defiler-windows-64.zip 3 GB
Version 11 Sep 23, 2023

Comments

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Deleted 55 days ago
(3 edits)

Interesting. I didn't think about motions sickness. I'll add the options menu into the next build and setup a variable camera zoom. I'll add in a setting to disable camera tilt to avoid this as well as the ability to disable post process effects. I'll make sure the next build has easy settings for zooming adjusting the camera so everyone can play with there desired style. Thanks for letting me know.

Here's a temporary link to the discord in case you want to join. Here's a link: https://discord.gg/XxKqKAyM

Deleted 55 days ago

I'll boot up hunted, space marine, and darksiders 1 later and mess around and see what I can get from them. The low camera angle is actually pretty close to hunted when you play as Elara, but they put it down that low so you could always look at her ass.

Very few people means very few rules. This will probably change with time. Look forward to seeing you there. You can continue to post here or there. I will probably respond faster through discord though.

Deleted 55 days ago

Yep. Actually, I just looked. It switched to a zoomed out view when you pull your sword out with her. Looking forward to chatting on discord.

I agree with the points made. Didn't cause motion sickness for me, but it's irritating. I see where you are going with the camera shake, but i think the effect has to be more subtle and the interpolation a bit smoother on the start and end.